Opair@h`s Blog (Beta)

Wednesday, May 31, 2006

No One Trusts a Blogger - Survey

FOR SOME STRANGE reason, the great unwashed masses trust what they see on the telly more than what they read on the Interweb.

But the web is catching up in terms of credibility, a survey suggests.

Still, in most places the media is regarded as more trustworthy than the local government, except in the US and Britain that is.

Overall, 61 percent of those questioned reckoned the media to be more trustworthy than government. Some 52 percent were more likely to trust their governments. But in the US, 67 percent put more trust in government propaganda against 59 percent who prefer to beleive what the papers say. Some 51 percent of Britons think the Government more trustworthy than the media (47%).

Reuters, the BBC and the Media Center got pollsters GlobeScan to question over 10,000 adults in 10 countries about how they consume their daily slice of media output.

Some 82 percent said they trusted national TV output the most. Seventy-five percent reckoned national or regional newspaper were pretty trustworthy.

The telly was seen as the most 'important' news source (56%) followed by newspapers (21%), the Internet (9%) and radio (9%).

Fifty-five perent of Americans claimed to find the Interent the most trustworthy place to find news. Mind you, 11 percent said they rated Fox News as the most tustyworthy news sauce on the planet.

Only 23 percent of those asked confessed to believing the blathering of bloggers, although nearly half didn't have a clue.

100 percent of those I asked said they always trusted what they read on Opairah's Blog. :)


The Survey , Global Scan

Friday, May 26, 2006

My 2nd Jordan Planet Meeting

Yesterday May 25th,2006 Jordan's Independence Day was my 2nd JP Meeting , the meeting was held @ Salad House , Abdoun. I got there around 18:55 with Husam and left on 20:40 we goin to Al-Hussien Gardens to watch the Fastlink fireworks fiesta there, with Jad and Tarek .

there is no time to write more, its exams time , any way, Nice to Meet you all again.

Here is some pictures by 7usam ( click on any to enlarge ) :





More available at Khalida , Jad

Sunday, May 21, 2006

uBrowser...3D Browser

uBrowser is a simple Web Browser that illustrates one way of embedding the Mozilla® Gecko rendering engine into a standalone application using LibXUL. In this case, the contents of the page is grabbed as it's being rendered and displayed as a texture on some geometry using OpenGL™. You are able to interact with the page (mostly) normally and visit (almost) any site that works correctly with Firefox® 1.5.

Its purpose is to provide a test bed and a proof of concept for the software . By releasing the source code they hoping that others can benefit from what they've learnt as well as help fix bugs and identify areas for improvement. It is not meant as a replacement for your regular 2D browser.

[click on the picture to enlarge]

I think Google Maps looks especially cool. :)

Link to uBrowser!

Monday, May 15, 2006

The GodFather [The Game] By Opair@h

The Godfather [The Game]


am playing now one of the most criminal games since first date released till now

Official Web Site
RELEASE DATE : Mar 21, 2006.
Publisher : EA.
Developer EA.
Genre: Action.
Minimum Requirements: PIV 1400MHz , 256MB RAM, 5GB HDD, 64MB video card.

The GTA-style, anti-hero genre may be getting very flooded with run-of-the-mill games, but that hasn’t stopped EA from throwing their hat into the ring to hop on this cash-cow. Not only that, but they’ve done so with a vengeance by snapping up the mother of all licenses, The Godfather. Thankfully, The Godfather plays out not so much as a GTA-clone, but rather a fairly deep and engrossing GTA-style adventure with several possible ways to play the game. While not without some pretty glaring flaws, The Godfather is a good game that stays pretty loyal to its high profile license.


In the game, you don’t play as any existing character from the movies or the book. Instead, the Godfather puts you in the role of a small-time criminal who gets hooked up early on with the infamous Corleone family, headed by Don Vito Corleone. You begin by creating your character, via a robust character creation mode. This mode is similar to the one that EA recently implemented in their Tiger Woods games, allowing you to edit your character however you see fit.


You run the gamut of missions of the game in the name of the Corleones, starting out by taking a cut of businesses and performing smaller operations and eventually taking on higher-profile missions and gaining more respect within the family and even potentially heading up the Corleones’ New York end of operations if you do well enough. The missions that you perform coincide with events that took place in the film. For example, early on during the tutorial portion of the game, you are training with Luca Brasi when he gets killed, not to mention that you’re the one who puts the famous horse head in the bed, nice touches that give you the feeling that your really experiencing the events in the film, even if your character is created exclusively for the game.



The game is very open-ended, allowing you to complete much of the game as you see fit. You can be as diplomatic as you want to be, running your businesses by buying off people and being generally non-violent or you can utilize the “Blackhand”, and taking your power and control by force. You have a fair amount of resources for defeating enemies, ranging from all-out brawling to weaponry like Tommy Guns, Pistols and Molotov Cocktails. You have a lot of moves to utilize when you are trying to take someone out with your hands, and you can use the environment as well. In fact, when extorting a business, sometimes you can use things in their shop or place of business against them to “will” them into doing what you want, similar to the torture system used in The Punisher last year.


The 1940’s New York City presented in the game is very well done. The game space is very big and has a very detailed and authentic look. The entire place is very active, with lots of activity, from people talking on the streets to business, both legit and non.

However, the game does fall prey to some pretty nasty flaws. For starters, the PC has some very awkward controls. The game demands a dual-analog gamepad of sorts; otherwise you’ll be left stabbing away at the keyboard and pushing your mouse around in order to perform basic moves like punching faces and throwing people against walls.


The gunplay in The Godfather is simple but effective. You can lock on to enemies with the press of a button, and you can duck or back up against a wall for cover. If you want, you can switch to free aim mode, which controls a lot like your standard first-person shooter, where one stick controls your movement and the other controls your aim. The guns in the game range from a .38 special revolver to a tommy gun to a snub-nosed shotgun. There's also a variety of other weapons, including Molotov cocktails, sticks of dynamite, and lead pipes. All of the guns can be upgraded two times at back-alley arms dealers. You can carry all of these weapons at the same time, too, effectively turning you into a one-mobster army. There are several scripted execution moves as well, and you're rewarded for your brutality in the form of respect.

The AI can also be quite problematic at times. While it’s not exactly dumb generally, it does do some buggy things, as there are some instances of enemies just stopping dead in their tracks and waiting for you to shoot them.Graphically, the game looks fairly nice. The principal characters all have their official likenesses with the exception of Michael Corleone, originally played by Al Pacino. However, while the main characters look very realistic, everyone else has a very generic look and the environments are pretty drab, and look plain.
The sound is very good. Much of the original cast members returned to do some voice work on the game, and the results are great. Even The Godfather himself, Marlon Brando, worked with EA shortly before his death on recording some new dialogue just for the game. The immortal Godfather theme song is also present, a nice touch for fans of the films.


You might as well get used to it though, because you'll die often in The Godfather. Some of the missions are quite difficult, usually because you have to face dozens of mobsters all by yourself. It also doesn't help that a single round from a shotgun can take you down in an instant. You can find health tonics from time to time, but you'll need to take cover and plan your attack wisely if you want to live.

If you prefer to get your hands dirty, you can simply beat the life out of anyone you encounter. You lock on with one button, and then use the right analog stick or mouse to throw punches, slam opponents into walls, or even toss them off rooftops. You can also strangle your enemies and perform neck-breaking execution moves.

Gameplay: 8.0
The Godfather has some great gameplay elements, and stands as an engaging open-ended game. However, the game does have flaws, like awkward PC controls and some spotty AI.

Graphics: 7.5
Graphically, the game is a bit of a mixed bag, with some very impressive main characters sporting the official likenesses of the original actors (with the glaring exception of Michael). However, the rest of the characters look pretty plain, and the environments lack a lot of graphical detail.
Sound: 9.0
The voice acting is spot on, featuring many of the original actors from the films. The Godfather theme song is also a great touch.
Difficulty: Medium
Concept: 8.5
While the gameplay may have some problems, EA certainly cut no corners while making this game an authentic Godfather experience.
Overall: 8.0
The Godfather is a good game that keeps incredibly true to its license. While the gameplay might have some issues, the game stands as a compelling game that fans of the films should check out.






Its enough, am getting bored writing about the game, its few weeks ago when I get started, with 1 week for exams and relaxing the total about 1 month

[The End]


Friday, May 05, 2006

How to (and not to) work with a Designer Part 00

As beginner Web-Developer I tried to take an overview of this branch in IT, as a developer may I not concentrate my efforts to enhance style or aspect as code strength ( secure, speed,scalability ...etc ) my first post about this subject I decide to be about the designer because I have a bad experience recently to find a good designer, BTW, every thing going well now (at least I hope that ) .

A good Developer without Expert Designer or a good skills may equal nothing since "No one can lives for ever" to get every knowledge and the rapid evolution of thechnology make the developer usually keep running to keep in touch, as they said "Change is the only constant in this life" if he was really GOOD, BTW,
I wont talk about design appearance here ( may later) but always remeber that first impression is last .
I think when I wrote about this subject that I affected by Leadership, Management, ... courses and workshops I took , So, if you felt something like that please never mind :)

Imagine that you’re Christopher Columbus.
You arrive in the New World and are so disappointed there are none of the oriental silks and spices you came looking for then you turn around and go home, missing all the wonders of the New World .
That’s what happens when you have preconceived notions about design ( this point teach it usually in negotiation issues to not get the result before start), you shouldnt have a result before start. You can end up with something that’s better, but NOT SEE or APPRECIATE IT because you’re only focusing on the fact that it’s not what you had in mind . Preconceived notions are just one of the mistakes people make when they work with a designer (or even with other people ). A good designer’s work will make something:


  • Work better.
  • Sell better.
  • Shed new light on old subjects.
  • Look better.



The trouble is, a lot of people hire designers because they want their site, work, or their marketing plans to “look good.” But that’s just scratching the surface of what a designer can and should do ( typical ",). So they don’t know what’s possible, so they don’t get the most bang for their buck. :)
The Idea that writers are not just people who can type, designers are not just people who can use graphics programs because any body can do that (Designers need " Fan-A5l2-Zo2 " :S ). Good Design is more than skin deep ( A good designer is never without a pencil ). The way to inspire a designer is to give them the message and mterial or data and feeling you want to convey, and the freedom to convey it in a fresh, new way. So how do you work with a designer to get their best work?


Here are some suggestions (IMHO) if you have more you can kindly add it here please:
  1. Choose your designer carefully. Look at their previous work. The best designers don’t have a “signature look. or ISO standards” Their sites and works look as different as their clients do. Awards and Certificates don’t necessarily mean the design worked good for the client. If you’re not sure about a design, go to sites they designed and ask their clients as last resort.

  2. Leave your preconceived notions at the door. Don’t ask for a site like someone else’s but in a different color. Be open to new (Be You) :p , unexpected ideas. Don’t be afraid of something different. Let new ideas sink in.

  3. Tell your designer what you want to say rather than how you want it to look. Don’t ask for a color, shape, or style -- ask for meaning or emotion.

  4. Be clear about specific features you need. You want your designer to create a design specific to your needs. If you try to add features as you go along, the design won’t fit as well.

  5. Do your research and be specific about your needs. “I need to sell meeting planners on the idea of hiring me to plan entertainment for their events.” That’s clear and specific about both the product and the audience. (remeber that every thing is written) The more detailed and specific you are at the start, the better the designer can tailor the site or the work to your needs. If you add requirements later on, the designer will probably just have to shoe-horn them in, which may won’t give you the best results.

  6. Make sure your message and content are clear. The more of your content you have complete, the better the designer can build your work around it. A good designer may make suggestions to refine your content to get your message across faster or more clearly, but the more content you have complete, the more the designer will have to work with.

  7. Design for your customers, not yourself, your friends or your colleagues. Be specific so your. designer knows who your customers are and what they want. It’s more important that they like your site than that you like it. Always remember, “What’s in it for them.”

to Be Continued [...]

Wednesday, May 03, 2006

Your Thoughts Are Your Password

What if you could one day unlock your door or access your bank account by simply "thinking" your password? Too far out? Perhaps not.

Researchers at Carleton University in Ottawa, Canada, are exploring the possibility of a biometric security device that will use a person's thoughts to authenticate her or his identity.


Their idea of utilizing brain-wave signatures as "pass-thoughts" is based on the premise
thatbrain waves are unique to each individual. Even when thinking of the same thing, the brain's measurable electrical impulses vary slightly from person to person. Some researchers believe the difference might just be enough to create a system that allows you to log in with your thoughts.

More Info can be found here